Build Digital Circuits with Hutton32 (II): Logic Components The previous article introduced AND, OR, and NOT gates in Hutton32. Now let's use their combinations to do some interesting things. (Like a perfect square calculator!) 2016-06-10 #Circuit #Automaton #Hutton32
Build Digital Circuits with Hutton32 (I): Logic Gates Recently I saw someone use redstone circuits in Minecraft to create a calculator, it seems to be able to calculate floating-point numbers and trigonometric functions. I don't know much about redstone, 2016-06-03 #Circuit #Automaton #Hutton32
Electron-Deficient Planet vs Electron-Rich Planet In the direction of Ursa Major, at the edge of the M82 Cigar Galaxy dozens of light-years from Earth, there exists a lonely star system. Apart from the star at its center, this system contains two p 2016-05-18 Strange World Series #Chemistry #Peculiar Imagination
Inverse Earth This is a special world. In this world, you still have blue sky overhead and solid ground beneath your feet, seemingly no different—yet this world is completely different. In this world, even vacuum h 2016-05-04 Strange World Series #Physics #Peculiar Imagination
4D Space (VIII): Visiting a 4D Country Now imagine one day you are invited to visit a 4D country and learn about their culture and science and technology. What would that be? In the vast 4D universe, galaxies are scattered sporadically. Th 2016-05-02 4D Space Series #4D #Physics #Peculiar Imagination #Geometry
Self-replicating Code (in javascript) Self-referencing code (Quine) is a program that can print its own source code when run. There are many C language and C# versions online, and I'm going to write a JavaScript version. 2016-05-02 #Javascript #Self-reference #Recursion
Explaining the "Dimensions" Trailer The last episode of the 'Dimensions' series is a trailer: Dimensions II — its content is not the later released 'Chaos', but the latest research results of one of the 'Dimensions' creators — mathemati 2016-05-01 4D Space Series #Mathematics #4D #Topology
4D Space (VII): N-Dimensional Vectors Calculations are essential for programming 4D graphics. It's time to talk about quantitative calculations in 4D. Feature Content - Using "2D vectors" to represent planes to solve angle problems. 2016-04-23 4D Space Series #Mathematics #4D #Algebra