In my previous articles on four-dimensional space, I described a world on a four-dimensional planet. This time, I’ll investigate the day-night and seasonal changes produced by a 4D planet’s rotation and revolution. Let’s assume this planet is approximately a hypersphere. The first thing we need to do is figure out how to describe a point on a hypersphere. This isn’t difficult - similar to spherical coordinates, we can use hyperspherical coordinates to construct a longitude-latitude-like representation. However, since the hypersphere’s surface is three-dimensional, we need three angular measurements.
Before discussing this planet’s rotation, let me briefly introduce rotation of objects in four-dimensional space: The biggest difference from 3D space is the existence of “double rotation.” Rotation is actually an effect unique to two-dimensional space: when rotating the xy plane, the trajectories of all points except the origin are circles in the xy plane. In 3D space, when rotating the xy plane, the projection of spatial points’ trajectories onto the xy plane is also a circle, but note that points on the z-axis don’t move - this is the axis of rotation. In 4D space, when rotating the xy plane, the projection of spatial points’ trajectories onto the xy plane is also a circle, but note that points on the zw coordinate plane don’t move. So we say that 4D space rotation is around a plane. Do you see the issue? The rotating coordinates are only x and y, but we’re concerned with the parts that don’t participate in the rotation, which leads to rotation axes and planes having inconsistent dimensions. Actually, 4D space has “double rotations” where everything except the origin is moving, which forces us to stop focusing on the non-rotating parts: if a rotation combines simultaneous rotations in both the xy and zw planes, this is called double rotation - this is possible because the two planes are absolutely perpendicular, movements in the two directions don’t interfere, and the rotation speeds can differ. It can be proven that all rotations in 4D space are either simple rotations with a stationary rotation plane, or double rotations where all points except the origin are moving, and each double rotation can be decomposed into a composition of two absolutely perpendicular single rotations. This article by Hadroncfy details point movement in double rotation.
Back to planetary rotation: In our universe, due to complex reasons during early formation, planets rotate to varying degrees. For 4D planets, double rotation is the most general state of rotation. We decompose the double rotation into a composition of two absolutely perpendicular single rotations. These two rotations don’t necessarily have equal speeds - we’ll define the faster rotation plane as the xy plane (red circle in the figure below) and the slower plane as the zw plane (red line in the figure below, which is actually also a circle, but appears as a line due to stereographic projection through pole $-w$). This establishes a 4D rectangular coordinate system.
Note that the stereographic projection shows the hypersphere’s surface. The marked coordinate points are where the coordinate axes intersect the hypersphere’s surface. The coordinate origin is at the sphere’s center and cannot be represented in stereographic projection.
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